You have permission to RP these creatures whenever you'd wish throughout it to help add depth and perhaps aid with plotting. Just don't throw out a bunch of rare ones all of sudden. Keep it within reason.
Bora
Location: Kedeaa; Southern Province.
Threat Level: Medium
Rarity: More common in summer.
Habitat: Thick woodsland
General sizing: Height~ 2-4ft
Tips: They are usually unpredictable and one of the smartest creatures. They catch on quickly. Their necks are the weakest skin of their bodies.
Threat Level: Medium
Rarity: More common in summer.
Habitat: Thick woodsland
General sizing: Height~ 2-4ft
Tips: They are usually unpredictable and one of the smartest creatures. They catch on quickly. Their necks are the weakest skin of their bodies.
Ula
Location: Kedeaa; all provinces
Threat Level: Average/Low (when in packs, they are more threatening)
Rarity: Common
Habitat: The plains. Roam at night.
General sizing: Height~ 2-3ft
Tips: Easiest to take out with bows. When traveling through the open lands, keep a sharp-shooter close. They are violent and aggressive when aggravated, making it difficult to fend off in close range.
Threat Level: Average/Low (when in packs, they are more threatening)
Rarity: Common
Habitat: The plains. Roam at night.
General sizing: Height~ 2-3ft
Tips: Easiest to take out with bows. When traveling through the open lands, keep a sharp-shooter close. They are violent and aggressive when aggravated, making it difficult to fend off in close range.
Mountain Beast
Location: Pyry/Kedeaa; Eastern Province
Threat Level: High
Rarity: Rare
Habitat: Thin woods land at the foot of the mountains
General sizing: Height~ 6-8ft
Tips: Do not run away. Sudden movements may be seen as a threat. DO NOT attempt to fight.
Threat Level: High
Rarity: Rare
Habitat: Thin woods land at the foot of the mountains
General sizing: Height~ 6-8ft
Tips: Do not run away. Sudden movements may be seen as a threat. DO NOT attempt to fight.
Snow Leopards
Location: Pyry
Threat Level: Low
Rarity: Common
Habitat: Mountains/ice lands
Tips: These creatures are fairly docile. Leave them as they are.
Threat Level: Low
Rarity: Common
Habitat: Mountains/ice lands
Tips: These creatures are fairly docile. Leave them as they are.
Swamp-cats/Festers
Location: Kedeaa; Eastern Province
Threat Level: Low
Rarity: Average
Habitat: Drigossi swamp lands
General sizing: Small cat
Tips: They love small fish.
Threat Level: Low
Rarity: Average
Habitat: Drigossi swamp lands
General sizing: Small cat
Tips: They love small fish.
Ice Trolls
Location: Pyry
Threat Level: High
Rarity: Rare
Habitat: Mountains
General sizing: Height~ 4ft
Tips: They sense body temperature. It is easiest to take one on with your numbers up.
Threat Level: High
Rarity: Rare
Habitat: Mountains
General sizing: Height~ 4ft
Tips: They sense body temperature. It is easiest to take one on with your numbers up.
Talbe
Location: Cesarat
Threat Level: Unknown
Rarity: Rare
Habitat: ?
Tips: They are believed to be a warning sign of a heavy evil presence.
Threat Level: Unknown
Rarity: Rare
Habitat: ?
Tips: They are believed to be a warning sign of a heavy evil presence.
Timber Wolves
Location: Pyry
Threat Level: Low unless provoked
Rarity: Common
Habitat: Snowy woods land
Tips: Their fine furs make great coats. Use arrows to add the least amount of damage to the furs (but be sure to kill them swift! No animal should have to suffer).
Threat Level: Low unless provoked
Rarity: Common
Habitat: Snowy woods land
Tips: Their fine furs make great coats. Use arrows to add the least amount of damage to the furs (but be sure to kill them swift! No animal should have to suffer).
Evonicisk (Ev-on-sis-k)/"Evons"
Location: Kedeaa; Eastern Province
Threat Level: High
Rarity: Common sightings, but very few run-ins
Habitat: Unclear. They are seen walking from one place to another.
General sizing: Height~ 5-7ft
Tips: Stay out of their line of sight. They seem to always be walking as if on a one way road from A to B. It is unknown what their migration habits are, as they are always changing. Do not disrupt their journey. If push comes to shove, take them out quick. They are extremely powerful and will tear you limb from limb.
Threat Level: High
Rarity: Common sightings, but very few run-ins
Habitat: Unclear. They are seen walking from one place to another.
General sizing: Height~ 5-7ft
Tips: Stay out of their line of sight. They seem to always be walking as if on a one way road from A to B. It is unknown what their migration habits are, as they are always changing. Do not disrupt their journey. If push comes to shove, take them out quick. They are extremely powerful and will tear you limb from limb.
Dreks
Location: Cesarat
Threat Level: High
Rarity: Rare
Habitat: Caves
General sizing: Length~ 7-10ft; Height~ 3-4ft
Tips: Their scales are nearly impossible to penetrate. Fire is said to burn and melt away their tough outer skin, but there have been too few run-ins to prove the theory.
Threat Level: High
Rarity: Rare
Habitat: Caves
General sizing: Length~ 7-10ft; Height~ 3-4ft
Tips: Their scales are nearly impossible to penetrate. Fire is said to burn and melt away their tough outer skin, but there have been too few run-ins to prove the theory.
Undead
Location: Cesarat
Threat Level: Low
Rarity: Common
Habitat: Caves/Ancient Tombs
Tips: Avoid waking hoards. They can become a real hassle to get rid of. They will lose interest quickly.
Threat Level: Low
Rarity: Common
Habitat: Caves/Ancient Tombs
Tips: Avoid waking hoards. They can become a real hassle to get rid of. They will lose interest quickly.
Bulleon
Location: Kedeaa; Southern/Western
Threat Level: Medium/High
Rarity: Average
Habitat: Entrance of caves/Thin forests
General sizing: Height~ 3-4ft
Tips: They are very aggressive animals with immense strength. Their eyes are small and not very useful for scanning their surroundings. They rely on hearing mostly. They are most active as sunset.
Threat Level: Medium/High
Rarity: Average
Habitat: Entrance of caves/Thin forests
General sizing: Height~ 3-4ft
Tips: They are very aggressive animals with immense strength. Their eyes are small and not very useful for scanning their surroundings. They rely on hearing mostly. They are most active as sunset.
Wererat
Location: Kedeaa; Eastern
Threat Level: Medium/High
Rarity: Average
Habitat: Swamps
Tips: If you find yourself being followed by one of these stalkers, build a fire or keep a torch handy. Avoid being bitten by one in the late fall season when they produce a toxin once a year. Unless treated properly, you may contract a deadly disease in which your eyes will dilate, go red, (similar to the eyes of the rat) and will react violently (similar to rabies).
Threat Level: Medium/High
Rarity: Average
Habitat: Swamps
Tips: If you find yourself being followed by one of these stalkers, build a fire or keep a torch handy. Avoid being bitten by one in the late fall season when they produce a toxin once a year. Unless treated properly, you may contract a deadly disease in which your eyes will dilate, go red, (similar to the eyes of the rat) and will react violently (similar to rabies).
Griffin (Although 'Effah' is the proper name)
Location: Cesarat
Threat Level: Medium
Rarity: Average
Habitat: Ruins. They sometimes leave at night and hunt outside at night
General sizing: Wingspand~ 12-15ft
Tips: Protect the livestock from these creatures. It's not uncommon for them to kill several off and come back for more another night.
Threat Level: Medium
Rarity: Average
Habitat: Ruins. They sometimes leave at night and hunt outside at night
General sizing: Wingspand~ 12-15ft
Tips: Protect the livestock from these creatures. It's not uncommon for them to kill several off and come back for more another night.