How to Join
Name:
Age:
Height:
Origin (Krake, Kedeaan, Drigossi, Pryr, Cesarat):
Kin/Realtions:
Citizen of: *
Occupation (optional):**
Crew (if a pirate):
Description/Personality:
Background:
*Options: Citizen of Wolford, Artorius, Sanlow, Nitevra, Traik, or Scothris. You can also not be a former citizen of any of the places (making you a rogue or pirate)
**Your character could work at a tavern, a knight serving under one of the kings, bounty hunter, assassin (although you don't have to put this in their description and you can keep this hidden but you must let me know at least), thief, and many more.
Age:
Height:
Origin (Krake, Kedeaan, Drigossi, Pryr, Cesarat):
Kin/Realtions:
Citizen of: *
Occupation (optional):**
Crew (if a pirate):
Description/Personality:
Background:
*Options: Citizen of Wolford, Artorius, Sanlow, Nitevra, Traik, or Scothris. You can also not be a former citizen of any of the places (making you a rogue or pirate)
**Your character could work at a tavern, a knight serving under one of the kings, bounty hunter, assassin (although you don't have to put this in their description and you can keep this hidden but you must let me know at least), thief, and many more.
Rules of RP
The main guideline you should follow, is to keep within reason of what has already been laid out; but, you have plenty of room to expand and roam free with your own ideas.
Creatures
NPC
Creatures
- Do not overuse the creatures in RP. You are given the freedom to RP them, but be reasonable with it.
- The same rules apply of: they cannot be OP and you cannot nullify them to make your character seem super powerful. Keep within reason.
NPC
- You can create NPCs and use them whenever needed. Just don't overuse them and again, keep within reason.