1:1 King of Kedeaa
Driven by the 3 rulers. All characters in Kedeaa respond.
Nearly six decades after the pact was made between the three kings that they shall not enter the forbidden ruins of the central kingdom, was it finally broken. The new rulers of the three provinces have since forgotten the pact and now seek power. Each have it, their own reason, to take the throne, whether it be for their name in history or do they simply want to claim the throne to reign rule over all three provinces. Some say curiosity has finally gotten to them, and they wish to see if the legends really are true. None of the three reigning kings have truly seen the ruins. These beings called "Shades" are but stories in their eyes.
It is a race to see who not only gets there first, but who survives it.
Nearly six decades after the pact was made between the three kings that they shall not enter the forbidden ruins of the central kingdom, was it finally broken. The new rulers of the three provinces have since forgotten the pact and now seek power. Each have it, their own reason, to take the throne, whether it be for their name in history or do they simply want to claim the throne to reign rule over all three provinces. Some say curiosity has finally gotten to them, and they wish to see if the legends really are true. None of the three reigning kings have truly seen the ruins. These beings called "Shades" are but stories in their eyes.
It is a race to see who not only gets there first, but who survives it.
1:2 The Feannag
Driven by the Feannag. Majority of citizens in Western Province respond.
It has been nearly one-hundred years since the last Feannag was crowned. That chain has finally been broken. After the assassination of the previous, Kedeaa-blood king, the Kråke took over. They throned their own king -their beloved Feannag. Their culture was no longer blacklisted and mocked now that they were in control. Times now appear darker to the citizens who are Kedeaan. They were taught and raised to believe all that is good and fortunate in the Kråke eyes are that of evil conjuration and bad omens to them. The newly throned Kråke do not seem to show a concern for the people they now rule over, and only seek balance. The people fear they seek revenge.
The Kråke hope to keep balance, but the Kedeaan people may challenge it.
It has been nearly one-hundred years since the last Feannag was crowned. That chain has finally been broken. After the assassination of the previous, Kedeaa-blood king, the Kråke took over. They throned their own king -their beloved Feannag. Their culture was no longer blacklisted and mocked now that they were in control. Times now appear darker to the citizens who are Kedeaan. They were taught and raised to believe all that is good and fortunate in the Kråke eyes are that of evil conjuration and bad omens to them. The newly throned Kråke do not seem to show a concern for the people they now rule over, and only seek balance. The people fear they seek revenge.
The Kråke hope to keep balance, but the Kedeaan people may challenge it.
2:1 Seven Sinner Servers
Driven by the knights of the Feannag and the Royals. Kråke citizens respond.
Originally the knights who serve the Feannag were Kråke, but it seems times have changed. Seven strangers suddenly appeared with the Royal family after they took back the throne. They are rarely seen outside the kingdom's walls, but that is to be expected considered their main goal is still to protect the Feannag. Where ever the Royal family goes, they follow. Each member of the Seven Servers wear a ring to symbolize their role - something else that is new to the culture. The Kråke citizens believe that their culture has become influenced by that of the Kedeaa, and feel as though their pride is being diminished. Little is known about the Seven Servers, and the Royal family remain silent on the matters.
Kråke citizens feel they are losing their traditions and that there is still Kedeaa influence in the kingdom.
Originally the knights who serve the Feannag were Kråke, but it seems times have changed. Seven strangers suddenly appeared with the Royal family after they took back the throne. They are rarely seen outside the kingdom's walls, but that is to be expected considered their main goal is still to protect the Feannag. Where ever the Royal family goes, they follow. Each member of the Seven Servers wear a ring to symbolize their role - something else that is new to the culture. The Kråke citizens believe that their culture has become influenced by that of the Kedeaa, and feel as though their pride is being diminished. Little is known about the Seven Servers, and the Royal family remain silent on the matters.
Kråke citizens feel they are losing their traditions and that there is still Kedeaa influence in the kingdom.
3:1 Brawlers
Southern Province based. Commoners respond.
Fight clubs have always been popular among the people of Arturius, and even the soldiers have been known to take part in the brawls. It is not unheard of that a victor of the tournament to be given acknowledgement by the king/queen of Arturius, who know well of the importance the tournaments hold as a part of their culture.
The journey to gold and glory will not be easy, but it will always be rewarding.
Fight clubs have always been popular among the people of Arturius, and even the soldiers have been known to take part in the brawls. It is not unheard of that a victor of the tournament to be given acknowledgement by the king/queen of Arturius, who know well of the importance the tournaments hold as a part of their culture.
The journey to gold and glory will not be easy, but it will always be rewarding.
4:1 Pirate King
Involves all Pirates
5:1 Poison Drug
Eastern Province based. Involves characters in the east.
"Attor" is a dangerous drug used in the Eastern Province. The name itself meaning poison/venom. It was previously used a medicine to heal the venom of snakes found in the marshes, but it is also a poison of itself. Attor is taken in a liquid form in small shots, and soon after taking it, you will feel a sudden rush. It gives you a similar feeling of an adrenaline rush, and you feel invincible. After the dose wears off, you will break out into a coughing fit and choke up any of the remaining Attor (because your body is unable to process it all and there will be residue left over). Your mind will begin to shut down temporarily, and long term users have been able to stay conscious and control themselves until it passes.
The drug has been banned in the kingdom (apart from the Drigossi), but little has actually been done to stop the spread.
"Attor" is a dangerous drug used in the Eastern Province. The name itself meaning poison/venom. It was previously used a medicine to heal the venom of snakes found in the marshes, but it is also a poison of itself. Attor is taken in a liquid form in small shots, and soon after taking it, you will feel a sudden rush. It gives you a similar feeling of an adrenaline rush, and you feel invincible. After the dose wears off, you will break out into a coughing fit and choke up any of the remaining Attor (because your body is unable to process it all and there will be residue left over). Your mind will begin to shut down temporarily, and long term users have been able to stay conscious and control themselves until it passes.
The drug has been banned in the kingdom (apart from the Drigossi), but little has actually been done to stop the spread.
6:1 Thievery Pays
Involves all Thieves Guild members.
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6:2 Mystery of the Missing
Involves all Thieves Guild members.